⎇ edd994fd39750e366114cf4d5a66f7092a97edfa
benches/generated/wrap_reverse_column_fixed_size.rs
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1pub fn compute() {
2 let mut stretch = stretch::Stretch::new();
3 let node0 = stretch
4 .new_node(
5 stretch::style::Style {
6 size: stretch::geometry::Size {
7 width: stretch::style::Dimension::Points(30f32),
8 height: stretch::style::Dimension::Points(10f32),
9 ..Default::default()
10 },
11 ..Default::default()
12 },
13 vec![],
14 )
15 .unwrap();
16 let node1 = stretch
17 .new_node(
18 stretch::style::Style {
19 size: stretch::geometry::Size {
20 width: stretch::style::Dimension::Points(30f32),
21 height: stretch::style::Dimension::Points(20f32),
22 ..Default::default()
23 },
24 ..Default::default()
25 },
26 vec![],
27 )
28 .unwrap();
29 let node2 = stretch
30 .new_node(
31 stretch::style::Style {
32 size: stretch::geometry::Size {
33 width: stretch::style::Dimension::Points(30f32),
34 height: stretch::style::Dimension::Points(30f32),
35 ..Default::default()
36 },
37 ..Default::default()
38 },
39 vec![],
40 )
41 .unwrap();
42 let node3 = stretch
43 .new_node(
44 stretch::style::Style {
45 size: stretch::geometry::Size {
46 width: stretch::style::Dimension::Points(30f32),
47 height: stretch::style::Dimension::Points(40f32),
48 ..Default::default()
49 },
50 ..Default::default()
51 },
52 vec![],
53 )
54 .unwrap();
55 let node4 = stretch
56 .new_node(
57 stretch::style::Style {
58 size: stretch::geometry::Size {
59 width: stretch::style::Dimension::Points(30f32),
60 height: stretch::style::Dimension::Points(50f32),
61 ..Default::default()
62 },
63 ..Default::default()
64 },
65 vec![],
66 )
67 .unwrap();
68 let node = stretch
69 .new_node(
70 stretch::style::Style {
71 flex_direction: stretch::style::FlexDirection::Column,
72 flex_wrap: stretch::style::FlexWrap::WrapReverse,
73 align_items: stretch::style::AlignItems::Center,
74 size: stretch::geometry::Size {
75 width: stretch::style::Dimension::Points(200f32),
76 height: stretch::style::Dimension::Points(100f32),
77 ..Default::default()
78 },
79 ..Default::default()
80 },
81 vec![node0, node1, node2, node3, node4],
82 )
83 .unwrap();
84 stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap();
85}