tawasuyu

tawasuyu/taffy

A high performance rust-powered UI layout library

Rust 501HTML 254C 19JavaScript 81414 Definiciones

⎇ edd994fd39750e366114cf4d5a66f7092a97edfa benches/generated/wrapped_row_within_align_items_flex_end.rs Rust · 51 líneas · 1.7 KB Historia Quién tocó qué crudo

Update benches to API changes edd994fd3 · msiglreith ·

1pub fn compute() {
2    let mut stretch = stretch::Stretch::new();
3    let node00 = stretch
4        .new_node(
5            stretch::style::Style {
6                size: stretch::geometry::Size {
7                    width: stretch::style::Dimension::Points(150f32),
8                    height: stretch::style::Dimension::Points(80f32),
9                    ..Default::default()
10                },
11                ..Default::default()
12            },
13            vec![],
14        )
15        .unwrap();
16    let node01 = stretch
17        .new_node(
18            stretch::style::Style {
19                size: stretch::geometry::Size {
20                    width: stretch::style::Dimension::Points(80f32),
21                    height: stretch::style::Dimension::Points(80f32),
22                    ..Default::default()
23                },
24                ..Default::default()
25            },
26            vec![],
27        )
28        .unwrap();
29    let node0 = stretch
30        .new_node(
31            stretch::style::Style { flex_wrap: stretch::style::FlexWrap::Wrap, ..Default::default() },
32            vec![node00, node01],
33        )
34        .unwrap();
35    let node = stretch
36        .new_node(
37            stretch::style::Style {
38                flex_direction: stretch::style::FlexDirection::Column,
39                align_items: stretch::style::AlignItems::FlexEnd,
40                size: stretch::geometry::Size {
41                    width: stretch::style::Dimension::Points(200f32),
42                    height: stretch::style::Dimension::Points(200f32),
43                    ..Default::default()
44                },
45                ..Default::default()
46            },
47            vec![node0],
48        )
49        .unwrap();
50    stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap();
51}