⎇ edd994fd39750e366114cf4d5a66f7092a97edfa
benches/generated/wrapped_row_within_align_items_flex_end.rs
Historia
Quién tocó qué
crudo
1pub fn compute() {
2 let mut stretch = stretch::Stretch::new();
3 let node00 = stretch
4 .new_node(
5 stretch::style::Style {
6 size: stretch::geometry::Size {
7 width: stretch::style::Dimension::Points(150f32),
8 height: stretch::style::Dimension::Points(80f32),
9 ..Default::default()
10 },
11 ..Default::default()
12 },
13 vec![],
14 )
15 .unwrap();
16 let node01 = stretch
17 .new_node(
18 stretch::style::Style {
19 size: stretch::geometry::Size {
20 width: stretch::style::Dimension::Points(80f32),
21 height: stretch::style::Dimension::Points(80f32),
22 ..Default::default()
23 },
24 ..Default::default()
25 },
26 vec![],
27 )
28 .unwrap();
29 let node0 = stretch
30 .new_node(
31 stretch::style::Style { flex_wrap: stretch::style::FlexWrap::Wrap, ..Default::default() },
32 vec![node00, node01],
33 )
34 .unwrap();
35 let node = stretch
36 .new_node(
37 stretch::style::Style {
38 flex_direction: stretch::style::FlexDirection::Column,
39 align_items: stretch::style::AlignItems::FlexEnd,
40 size: stretch::geometry::Size {
41 width: stretch::style::Dimension::Points(200f32),
42 height: stretch::style::Dimension::Points(200f32),
43 ..Default::default()
44 },
45 ..Default::default()
46 },
47 vec![node0],
48 )
49 .unwrap();
50 stretch.compute_layout(node, stretch::geometry::Size::undefined()).unwrap();
51}